Ten Thousand Year Ko
A ten thousand year ko is a kind of ko position where either player can initiate the fight but the player who does is at a disadvantage, since the other player will then be the one to take the ko first. One player (or sometimes both) also has the option to make the position into seki instead, the likely outcome if neither side has the stomach for the ko.
https://senseis.xmp.net/?TenThousandYearKo
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Created by TwT.
Other tags:
1-1 point, 2-1 point, Attack, Bamboo Joint, Belly Attachment Tesuji, Bent Four in the Corner, Breaking Bamboo Clamp, Bulky Five, Carpenter's Square, Chuban, Clamp, Comb-Formation, Connect, Crane's Nest, Crosscut Tesuji, Damezumari, Descent, Door Group, Double Atari, Double Ko, Driving Tesuji, Enclosure, False Eye, Fuseki, Geta, Golden Chicken Standing on One Leg, Haengma, Hane, Hekomi, J+1 Group, J-Group, Joseki, Ko, L+1 Group, L+2 Group, L-Group, Ladder, Long L Group, Loose ladder, Miai, Monkey Jump, Moyo, Nakade, Nose Tesuji, Oiotoshi, Oshi-tsubushi, Patting the Raccoon's Belly, Placement, Rabbitty Six, Sabaki, Sacrifice, Seki, Semeai, Semeai Type 1, Semeai Type 2, Semeai Type 3, Semeai Type 4, Semeai Type 5, Semeai Type 6, SendingTwoReturningOne, Sente, Separate, Snapback, Spiral Ladder, Squeeze , Superko, Symmetry, Ten Thousand Year Ko, Throw-in, Tombstone, Tripod Group, Tsumego, Two-Headed Dragon, Under the Stones, Weak Carpenter's Square, Yose [Create new tag]